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Experienced Rigger/Animator [Max-Maya-Blender-UE-Unity]

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Karim_Ahmed polycounter lvl 9

Hi everyone,

I’m opening availability for new opportunities.

I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable.

I specialize in:

  • Game-ready character rigs

  • Unreal Engine Control Rig

  • Cinematic character rigs

  • Facial systems

  • Creature rigs

  • Animation

I care deeply about deformation quality, usability, and performance optimization.

Reel: 
Portfolio: https://www.artstation.com/karim_ahmed

Open to:
✔ Full-time
✔ Part-time
✔ Freelance

Feel free to message me if you think we might be a good fit.

Looking forward to connecting.

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