How might I become an apprentice? I understand it requires time but all I need is someone to say do this. then I do it. Study that, buy this book, join this mod group.I have no idea what to do now that school is over.With so many students having trouble breaking into the industry ,I'm surprised it's not more prevalent.(The whole mentor-apprentice relationship.)I'd be quite happy with some assignments, a checklist that I turn in even. Just so long as I had some sure fire guidance.I've bought so many books and tutorials during school, now I have no clue what to do first.
I work full time in an unrelated field but I'm very serious about wanting to improve.Even if someone looked at my work and gave me a checklist of what I need to work on or a scene that I should try to model I'm all for it.Someone in the industry knows where the bar is, i don't.
I'm hoping to assemble some projects and I'm looking for some direction.
http://workinprogress-joshcr.blogspot.com/
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Alternatively, for your first assignment, find a game that you like the style of, and build something that would fit into that world on your own, following their style guide but not just copying their thing. The bar is right there in front of you - when the things you make look like they belong to that game, you're there.
You'll learn more about art direction and shape language and build your observational skills if you make something that would fit in a world, versus just copying them verbatim - trying to make a Gears of War weapon that isn't in the game will teach you how to recognize their shape language, material usage, etc, moreso than just copying a Lancer.
Or just make an Eat3D damaged pillar and Racer445's AK-47, then realize both of those are competent technical exercises but crap portfolio pieces, and build something that utilizes those skills but is unique.
As glib as Luke is I think he makes a good point. It's probably better to study under a few people than to pick one. Your schedules might not match, you'll only learn their style and only their tips and tricks. They could be making great art but just taking a crazy approach or still need to break themselves of bad habits that might get passed onto you.
PLUS, as you take the brave step and ask questions, you're giving a lot of other people a chance to learn. Most of the time the "stupid question" threads, are the best threads because people toss around ideas and workflows get hammered out. People get a chance to solve a problem they haven't dealt with, which might improve their workflow in another area. With an apprenticeship you might get an answer but it might not be the best answer. The best answer might be a combo of things suggested by a few people.
I forget who said it but "There aren't any stupid questions. Only stupid people who fail to ask enough questions".
You may as well check that out because there's a lot of good resources and examples included in the package. And it's absolutely free.
That's what I'm looking for, more of a one on one thing when I need a little help or advice.
As for learning just...start a project. So before I start sending off my CV I'm working on a final scene in UDK that demonstrates I can do indoors, normal map, model props, texture, lighting, effects and so on.
By doing so I've got a lot better. You can too!