Hi, I am looking for animator's price quotes and examples for future work. The animations are for a fps game; but we can't have work performed until all the character models are complete. Please email portfolio to crazyankl3s@yahoo.com if you are interested. Thanks.
Hello JesseMilesChainsaw! Good start , I remember that I struggled alot with animal walk cycle D: !! right now the walk feels like the computer is doing alot of transitions by itself , get more control over your animal :) !! What really help me understand how the animal move ( 4 legs ) was this picture and of course all…
Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
Hello there! I'm trying to use 3ds Max to generate animated textures; I've already got the rendering set-up working fine, but there's a few snags I'm stuck on: * None of the frames tile; it's okay for what I'm using it for right now (a model texture) but kinda bad if I ever wanted to make a world / tiling texture * Phases!…
Hi, as the title says, I have an asset animated with bones in Blender, asset has it's uvs/smoothing groups and both the asset and the armature have all the transformations applied before the FBX exporting. It's my first time animating, so I don't know what am i missing. Animation with no errors in Blender…
I've been provided with a rig in a .max scene file that has already been rigged and animated. I don't know Max at all so I sent the file to Maya as an .fbx. The model is still too high poly to be included in game, so is there any way to reduce the poly count while preserving the animation? Or am I out of luck?
OK so I'm new to this how do I set this animation up to my own character that I made? is there a video I can follow or something? I am character artist to I am completely blind to animation but not really lol. Any advice or tutorials will help I REALLY WANT THIS FOR MY CHARACTER and game Idea. the video below is the…
Hi. i have been working on a project a few years ago, it was a FPS shooter game project within Unity. now years been passed and i contacted our project leadership to see if he is still desired to continue that project. we have access to Mocap studio as before. but this time we want to make it a sequential animation…
Hi! While I don't use Maya, you can probably animate the UV offset in the material to achieve that panning effect. When searching for "Maya animate UV offset", this old thread popped up Maya UV texture scrolling.
Hey guys! Right now, I'm working with Blender for the first time and I was wondering if there were any good plugins anyone would recommend. I've been using Maya for as long as I been animating, so anything that works like TweenMachine, BoSmear, etc. would work wonders (or anything that would make the UI look like Maya,…