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Creating tiling, animated textures with 3ds Max 2010

Guessmyname
polycounter lvl 6
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Guessmyname polycounter lvl 6
Hello there! I'm trying to use 3ds Max to generate animated textures; I've already got the rendering set-up working fine, but there's a few snags I'm stuck on:
  • None of the frames tile; it's okay for what I'm using it for right now (a model texture) but kinda bad if I ever wanted to make a world / tiling texture
  • Phases! Right now, I've had to sort of 'wave' the phases, going from 1, to 0, to 2, back to 1. Is there a different material type I could use which would make a looping animation without having to backtrack, as it were?
(note: mostly for testing purposes, I'm currently just using an animated Noise material.)

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