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help real time animation resources and requirements

polycounter lvl 8
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AFsoft polycounter lvl 8
Hi. i have been working on a project a few years ago, it was a FPS shooter game project within Unity.
now years been passed and i contacted our project leadership to see if he is still desired to continue that project. we have access to Mocap studio as before. but this time we want to make it a sequential animation producing in seasons and episodes. our target is to produce the project within unity and we need to use fast rendering techniques with a high level of visuals and graphics as well. need help to specify system requirements, human resources in any aspects, like people, how many artists and which artists should we hire? we expect our budget provider to support us for maybe 10 people with 10 systems for at least 3 seasons. if you have any questions that i didn't point to, please ask. ill try to reply. 
any help is appreciated. 
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