Hey there! Oculus is looking for exceptional people to help out creating cutting edge VR experiences and establishing Oculus as an industry leader from our London studio, we are looking for 3D artists, tech artists, prototypers and designers. Available positions: * Design
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Designer * Product
Design…
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
Hello Polycount! I'm currently working on a mossberg 590 mag fed shotgun and looking for feedback on my progress so far. This is the high poly model: I have begun working on the low poly and decided to give the magazine, scope, flashlight and shotgun one texture set each. The magazine and scope low poly models are done and…
So I'm working on this material in Alchemist, and I want to import it into Painter, just so I can export it with custom preset. But material and maps look different. Height map is adding to normal, and height map itself looks completely different exported from Alchemist, compared to 2D view from first picture. If I disable…
Hello i am looking for modelers and artist for my current video game project. The project is a sci-fi shooter. I will give you more info if you are intrested. Im looking for some good modelers, concept artist, and texture artist(someone who can add textures to the models, good textures not crappy ones). Who ever sees these…
By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
Hello fellow artists! I'm an aspiring character/texture artist. I am looking for a mentor to help me understand the industry as well as provide feedback on my work as I prepare it for my portfolio. Getting the opinion of students who tell me my work "look nice" is not constructive. If you feel you could spare a little time…
in my experience, poles should be avoided for subdiv modeling, but it really depends on what you're making. Try subdividing a pole and sculpting over the surface to see if the results are what you're after When your model is symmetrical like your basemesh, you can just delete half of it, break up the poles by having the…
I'm trying to get a specific look for a 3D environment that I'm having built for my game. My 3D environment artist is fantastic and has done a fabulous job so far. We are, however, having a hard time with the leaves in the environment not quite matching my reference artwork and was hoping if I had a few more eyes on it…
I'm creating a tower defense game for mobile inspired by warcraft 3 mods. I'm looking for a 3D artist to make this game with me. The main work would be creating low poly towers and texture them. I have a working prototype if you want to take a look: https://www.youtube.com/watch?v=H2te1cobtfY&feature=youtu.be Infos about…