Hello Polycount! I'm currently working on a mossberg 590 mag fed shotgun and looking for feedback on my progress so far.
This is the high poly model:
I have begun working on the low poly and decided to give the magazine, scope, flashlight and shotgun one texture set each.
The magazine and scope low poly models are done and the textures currently look like this:
My two main problems with the scope at the moment are 1: the plastic on the back looks a bit leathery or off even though it is the same material as the front or could it just be the lighting? And 2: I can't get the roughness value on the glass transferred from Substance Painter to Marmoset Toolbag. The glass material is an opacity mask applied in the Transparency tab of the material in Toolbag.