Hello fellow artists! I'm an aspiring character/texture artist. I am looking for a mentor to help me understand the industry as well as provide feedback on my work as I prepare it for my portfolio. Getting the opinion of students who tell me my work "look nice" is not constructive. If you feel you could spare a little time to be a mentor please contact me at
kiten_le_blanc@yahoo.com.
Thanks!
Notey
Replies
Befriend someone experienced and just ask them questions , it's not much harder than that.
Don't keeps your work-in-progress to yourself, and don't randomly bother people in PM.
However, I don't think PMing other artists for a few tips can be seen as 'bothering' them, if they're happy to answer and give some feedback then great, the worst thing that'll happen is they will just ignore the message. Although if you're asking the same person questions over and over again... that could get irritating.
Anyway back to topic - hate to sound negative but no self respecting artist is going to mentor you, if they have good enough knowledge to pass down to someone else then they might as well be being paid for their services or teaching, its not very likely that they'd have loads of free time to share with people hoping to learn about character design and improving skills in that field. There's no fast way to 'being good', you just have to do the hard graft and put the time in, self teach, trial and error, etc.
Yes some people will gladly reply, but the ones who don't, will still likely read the message and go through with the decision of not replying, regardless of how nice the message was.
They might feel guilty for ignoring someone, like they're the "bad guy". It creates unnecessary pressure, some might just reply out of that guilt.
I'd hate to force anyone into that kind of situation.
But hey, it's a free internet.
Yep, no/very few people will be interested in tutoring random people for free. I am always disappointed when I get PMs asking for help, because I know that when I answer them, nobody else benefits but the person who PM'd me. If you create a thread, more often then not you will share information and help many others.
Polycount as a whole is an excellent place to learn, and also network. Being shy and hiding your work will do nothing for your development personally or professionally. You need to put yourself out there.
Start a thread in pimping, comment on other artist's work, ask technical questions in tech talk when you have them, answer other's questions when you can. Do these simple things and you will start to build relationships. You'll get contacts that you know you can trust to give honest feedback eventually, however, there are no shortcuts to this point. You just have to do it.
However... I would NOT consider helping someone that didn't have a portfolio or something to show me there current skill level. Personally, I would want to help someone that shows potential and strong work ethic. After all, if you are going to put the time in you want them to be successful, and its incredibly competitive right now.
Not that I have a lot of people bugging me for help though. lol.
However this advice does not particularly apply to general crits, paintovers or advice. For this you are better off jsut making friends. If you get to know people in hangouts, on skype or IRL, you will end up helping each other. Branch out!
A mentor is more than just knowledge on a paper though. They teach you about game-dev culture, mind-set and how to tackle problems more dynamically. :thumbup:
I wouldn't want to be replaced with a library of books xD I really hope that some of the guys that I usually teach stuff and befriends sees me as a human rather than a container of knowledge and experience :poly142:
link to your work?