I'm trying to get a specific look for a 3D environment that I'm having built for my game. My 3D environment artist is fantastic and has done a fabulous job so far. We are, however, having a hard time with the leaves in the environment not quite matching my reference artwork and was hoping if I had a few more eyes on it someone will be able to suggest something that will help improve them.
My environment guy is working off a concept piece and a reference piece. The concept piece isn't important for this question because the leaf shape and texture is supposed to match the reference art. Here is the reference art:
and here is the current state of the implemented environment:
The leaves look quite a bit different, but we're kind of stuck on how to fix that. The leaves in the final version should be the same style and look as those in the reference. I'm open to all input even those that might not be really good for performance, just so we know what we're looking at but in the end only something that can perform well on a mid-range system in realtime will be workable.
Thanks for any help!