Heyya guys... been working on this for my final in Spaces and Worlds for school. Everything in here is my own creation (im using no stock textures or meshes) it's about 75% done. Currently i'm working on the skybox and the inside of the structure in the middle. Harsh C&C welcome for the outdoor area! wanna do my best to…
Hello everyone,
This is my first completed environment scene in Unreal Engine, and I’m looking for honest and detailed feedback to understand what I should improve going forward. I’m still early in learning environment art, so I would really appreciate critique that focuses on fundamentals like lighting, composition, and…
Hello everyone!! This week I’ve been finishing the high-poly model. I then moved on to retopologising the organic parts, whilst leaving the hard-surface parts at mid-poly. I also created the UVs, settling on 6 UVs in the end. And I’ve carried out the first bake tests. I hope you like it!
Hey PC, my girlfriend just finished building my new portfolio site and now I'm throwing it to the dogs and asking for critiques! This is what i'm aiming to send around to land my first studio gig, so please give me some good crits on anything you can think of! I have a lot of guns, as thats what ive been getting for…
We are inviting top-tier, experienced, passionate SR. ARTISTS to join our dynamic team. Bring your coolest and flashiest art dreams to life. Terminal Reality is looking for Seasoned Artists for a Next Gen High Profile Project. Bleeding Edge technology to bring your environments or characters to life, and a superb Publisher…
I'm exporting nested hierarchies. Building a large scale map . I ended up making my own DCC export setup . Would anyone know of a baker as good as xNormal for Height Maps under Blender ? Thanks
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hello dear polycount ! I'd like to have feedbacks of the last piece I'm working on to get my portfolio "done". I took a concept art from blizzard and tried to make it in 3d, just to practice :) Excuse the aliasing, nvidia antialias doesn't work anymore with blender 2.5 and render antialias engine looks way to blurry to me…
Hi guys, Day 1 Studios (the creators of MechAssault, MechAssault 2: Lone Wolf) is looking for: Hi-Res Modeler/Texture Artist http://www.day1studios.com/jobs19.htm Level/Environment Artist http://www.day1studios.com/jobs18.htm FX Artist http://www.day1studios.com/jobs16.htm Great benefits, good people, and a lot of fun. Any…
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…