probably not but i went off on the tangent about RVTs cos a lot of people don't appreciate that there's a difference between the static and runtime systems in Unreal and get caught out.
Hi! I believe both Unity and Unreal have a max texture size setting to do that. So I wouldn't, unless they're in a different artstyle or something like that.
I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Finally put together a showreel of my environment art i've been improving over this last year. It features more scenes shot using Unreal 5. Software used includes - 3ds Max, zBrush, Substance Painter, World Machine, Unreal, Megascans. Enjoy! https://www.youtube.com/watch?v=YuBgFtHDbac Portfolio