Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail tileable normals to aid the texturing/material process in Unreal, improve my texturing workflow and shader creation for realtime pipelines, hair creation and rendering using Fibershop, Blender and Unreal 5. I was able to learn a lot with this project, and i believe i will improve much more on the next one with the knowledge learned so far. Please, feel free to check more images on my Artstation: https://www.artstation.com/artwork/YBV3aV i would like to say thank you to Maxi Hoy for the amazing concept art created. I hope you guys like it. Thank you!!
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