A buddy and me are thinking about doing a mech style game for our final project coming up during the summer semester. I will be handling the modeling and animating portion of the project so I decided to make a concept bot for said game. Specifically I wanted something to practice animating and rigging, since I have little…
Crossposting from ZBrush Central, c'mon Polycount, show me your moves! I can't be the only person who's noticed that Zbrush has some real issues with scale. When made at default unreal scale (16 maya cm = 1 unreal foot) my models are enormous in zbrush. This wouldn't be a problem, except that so many of zbrush's tools are…
[Updated 01/11/2014] The Gamedev Cast is two things: 1: a podcast. Every so often, we sit down with fellow developers/artists to discuss the daily goings-on of the game industry, and what we think about them. It tends to be quite fun. 2: a platform. In short, we’re a platform for game developers to post their dev logs on,…
A shameful crosspost, but I actually accidentally posted it first at ZBC, not thinking it was more appropriate here considering it's game art. So... I just wanted to post a wip of a character for a portfolio piece. It's supposed to resemble Wesley Snipes from the Movie "Demolition Man". I need some critiques as I'm not…
Slum kinda hits the nail on the head for me. I'm a WAYWO fiend and mainly due to the fact it feels nice to contribute to... its something thats moving and full of different things and i dont care if anything i posts get comments/asspats or what, i just feel all the better for keeping a thread like that alive. I post almost…