Hi guys, this is my very first post here :smile: !! I'm currently working on a character sculpt which I'd like to turn into a low poly, bake and texture in Substance Painter. I chose Skottie Young's Cloudia, she's from his comic "I hate Fairyland" and I just loved her silhouette and attitude. As you see, her hair and many…
I just got ZBrush a couple days ago and I'm really enjoying it. Other than the free trial and a tiny bit of Sculptris a few years ago, I haven't really touched a modelling program since 3DS Max in the late 90s. I got a few skull and noggin test sculpts out of the way and then started my first ever full body sculpt…
Just a quick sculpt I did to test out some of the techniques listed in this thread. Thanks to all that contributed. I found this information to be incredibly helpful. I started with a base made from boxes in max and followed with a remesh all in zbrush to get things started. In the future when sculpting rock formations or…
Best free head sculpting video ever!!! [ame=" https://www.youtube.com/watch?v=U4VyMLV7jGM"]Eat3D Mudbox Head Sculpting Part 1 of 2 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=Cr9sS48lVrE"]Eat3D Mudbox Head Sculpting Part 2 of 2 - YouTube[/ame]
I think you might have an easier time if you adjust your workflow to a more classic approach that uses subdivision levels. Block out the base model however you need to. This can be done with zspheres, dynamesh, or an existing basemesh. Don't worry about sculpting in fine details, just make sure you establish all the main…
i am about to take my first character into mudbox so I can sculpt it. ive used mudbox before, but not on a character, this will be my first from scratch character so I want to do it right. after looking at that image it looks like my edges are kinda poor in the breast area, and the one edge on the leg isn't following the…
Hey team, did a quick search on this didn't find anything so I figured I'd ask. I've been trying to work on a logo for awhile now and have been trying to get some text into zbrush to sculpt some cool details like rock and cracks into it. Here is what i've tried, and the various problems with each attempt. 1. maya polygonal…
Good evenning, people - how are you doing? This is my first post on polycount, so I hope to start things with the right foot :) I would like to ask of you, fine ladies and gentlemen who assuredly are great digital artists, some bit of criticism and feedback on this cartoon character that i'm making as a gift to my…
I am modeling a sofa which has good amount of wrinkles. Since i want to sculpt them in ZB and then bake the details in the Normal Map, one senior artist suggested me to paint the wrinkles using Height Brush in SP. He is telling it's non-destructive workflow (for eg. controlling height later). But I think that I have much…