I am modeling a sofa which has good amount of wrinkles. Since i want to sculpt them in ZB and then bake the details in the Normal Map, one senior artist suggested me to paint the wrinkles using Height Brush in SP. He is telling it's non-destructive workflow (for eg. controlling height later). But I think that I have much more control on sculpting in ZB than in SP. Because in ZB we blur/smooth each stroke according to our needs whereas in SP i have to add a blur filter over height painted layer.
What do you think? Am i missing something?
Can you explain me in detail. Thanks.
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