i am about to take my first character into mudbox so I can sculpt it. ive used mudbox before, but not on a character, this will be my first from scratch character so I want to do it right.
after looking at that image it looks like my edges are kinda poor in the breast area, and the one edge on the leg isn't following the contour of the leg.
She is also missing a few articles of clothing, but i can add that later. Clothing is one thing i have questions about, If i wanted to give her boots, and a tank top, would it be best to sculpt that into the existing mesh? I created the base mesh thinking that is what i was going to do. What is the best work flow for adding the scarf type thing, and the hood? am I doing it right by keeping it a separate mesh?
Thank you in advance for any advice.
Replies
I personally wouldn't recommend defining your base mesh in the face area as much as you have here. Some artists do work that way, but that works best if you're REALLY confident with what you have already and only need to sculpt fine details. Otherwise you're going to be stuck with topology that isn't going to be easy to manipulate.
I also recommend keeping your divisions as evenly spaced and square as possible so that it will subdivide predictably. You've got some long rectangles in there that may be problematic later.
Keeping objects separate is recommended unless you have a specific reason not to. I would be careful with surfaces that do not have thickness because the edges can be a major pain to deal with while sculpting. I personally like to add an extruded edge or just sculpt form a solid shape with thickness. This should be perfectly fine especially if you're going to be baking it down onto a plane and only one side will ever be visible in the normal map.
I extrude a generous amount because I can always hide unused portions by pushing them under the body or something like that. Some people work just fine sculpting on a plane though. You should try out both ways and see which suits you.
EDIT: i just scaled it up in mudbox and it is working properly now, thats just bizarre though.