Hi guys, this is my very first post here
!!
I'm currently working on a character sculpt which I'd like to turn into a low poly, bake and texture in Substance Painter. I chose Skottie Young's Cloudia, she's from his comic "I hate Fairyland" and I just loved her silhouette and attitude.
As you see, her hair and many details are very organically shaped clouds. It's difficult to me to not make them look like waxxy blobs.
Any ideas on how I could give them a bit more definition?
I chose to sculpt fewer, bigger shapes instead of replicating the comic's busy look. I tried retopping them but that way, they turn out even softer and blobbier, I'm afraid.
Any suggestions and feedback are greatly appreciated! Cheers!!
References from the comic (I used them more as a guide than sticking to them 100%):
My WIPs:
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