Hi,So in basic terms animators want to rotate foot platform not only around its center but also around heel, toe and sometimes even sides of the foot which works fine in biped but STILL haven't fixed in CAT (Correct me if I am wrong as I am using Max 2015 but comments regarding to this issue goes to 2008 so I doubt…
Hope you are all well and your families are staying safe/healthy during covid. I'm currently part of a start up that focuses on Augmented Reality on target images and we are seeking a creative 3D Unity Artist that can create unique visualizations. Please note this is not specific to gaming visuals so we are not looking for…
Hello artists! I posted my webpage and reel here over a year ago and found that it was tremendously helpful. So here I am again asking for more critiques! I am seeking employment at a video games studio, however I would happily accept work in movies/television. Let me know what you think, be honest! www.nicholasmcbride.net…
Hi all, I have a small project that needs some support. We have a few mockups completed but haven't jumped into the meat of the project yet. I would say we can complete this project in 2 to 3 months based on the current art asset list. Some of the assets from the mockup need to be redesigned and support a new style going…
Hi, I'm looking for a 2d game artist/animator for a 2d side scroller management game I'm developing, which includes characters and the game environment. The job is paid hourly for 15-30$ per hour which can be negotiated. if you are interested kindly email me with your portfolio at the below email : GameDev209@outlook.com…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Hey Everyone. So I'm working on a presentation to present at a local convention like anime, sci-fi, games, an overall general convention of entertainment. I wanted to give a presentation at one of them about being a Game Developer and Animator for those who have an interest in the Game Industry. The audience would range…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
I have some animations both using regular bones and using the biped system in 3ds max. I'd like to get all the associated data and output it to a custom file format (such as json) via maxscript. I guess the part where I'm completely lost is how to get the position, rotation, length and children of every bone of my rigs, as…