Hey Everyone. So I'm working on a presentation to present at a local convention like anime, sci-fi, games, an overall general convention of entertainment. I wanted to give a presentation at one of them about being a Game Developer and Animator for those who have an interest in the Game Industry. The audience would range from mostly teenagers and young adults. If you have the time, I would appreciate your feedback on my outline so far and what can be improved to give a clear message to the audience.
Animation & Development in the Video Game Industry
-4th Grade: Desire for working on Games
-Middle through High School: Created multiplayer maps in Halo Forge
-High School: Made a World of Warcraft Machinima Movie
-Internship with Animation Teacher
2) How to be a Game Developer? First things to understand.
Understand the Stages of the work pipeline
3) Jobs in the Game Industry
-Rigger or Technical Artist
4) What do I do? 3D Animation
-Animate biped characters
-Use Maya. There are other softwares like 3DS Max and Blender as well
-Convey personality and character
-12 Principles of Animation
-Not film shots like in anime or your favorite animated film
-Create “Action” animations (Idle, walk, run, attack, death, sit, stand, drink, dance, etc.)
-Games are simulations controlled by the player
-In Film, audience views animation from one angle. In Games, players can view animations from any and all angles
6) Process of making animations: Referencing
-Creating from Memory is not efficient for being accurate to body mechanics. It’s like drawing from memory, very difficult unless you have photographic memory or something like that
-Will have a video reference of a sword attack
7) Process of making animations: Get your Character Rig
-Rigs are the controls to the skeleton of your character. Like the strings of a puppet
-Will have Image of Rig I used for this example
8) Process of making animations: Animating (Blocking)
-3D Storyboard of your animation
-Creating the “Key” poses
-Will have video clip of my blocking for the example
9) Process of making animations: Animating (In Progress)
-Will have video clip of my in progress for the example
10) Process of making animations: Animating (Polish)
-Will have video clip of my polish for the example
-Are you done? Work can always be better, but with your remaining assets to get done you need to be able to have a finish line of “It’s done enough”
11) Implementing animations in engine
-The “code” behind the animations
-Will have image(s) of Unreal’s Blueprint System
-Play games to study them, not just play them
-Think about what makes the games you love to play so much fun for you?
-Determine the functions and mechanics of the game
-Make games of your own. Card games, board games, roleplaying games, 2D, 3D, any and all kinds of games
-Don’t feel like a Degree is necessary
-Do not underestimate the power of Mentors/Critiquers
-Always continue to learn more
-Make there most of interviews (Successful & Failed)
-Animation Mentor, ianimate, AnimSchool
-Resources for other disciplines(You guys can let me know for Modeling, Rigging, Concepting, Composition, etc.)
-Colleges: Full Sail University, (SCAD), CalArts, Ringling College of Art & Design
-Books; Illusion of Life, Animator’s Survival Kit, Breaking Into The Gaming Industry
-Youtube: Extra Credits, Unreal Engine, Unity Engine, GDC
Replies
How long are your targeting your presentation to be? Currently, what is the run time for each section?
My initial impression is that you might spend too much time in the introduction, based simply on how many items you have listed there, but without knowing how deep you plan to go on each point, it's hard to tell.
- You DO have a degree. Even if you believe it had nothing to do with your career success, you can't say "I have a degree and got a job, but you don't need to get one." Rather, be someone sucessful without a degree. Then you can say that.
- (Based on what you've said) you're not someone with the power to hire and fire -- a recruiter, for example. This kind of statement needs some authority, like in "I don't care about degrees when I'm evaluating applicants."
So how about presenting it as facts, not as an opinion. Something like "the pros and cons of getting a game-related degree". This way people can make their own decisions if they should pursue a degree or not (the following is an example, don't take it seriously):
etc.