IGNITED Wireless is seeking a Freelance MD2 Character Modeler/Animator for a low poly handheld fighting game for which we will need: - 8 Characters (humanoid & monsters) max 200 polys. Modelling & texturing. (Please note that Character design & textures will be furnished.) - Each character will be composed of a 32…
Alright, moving onto my next animation for my demo reel! This time I'm having two bipdes interact--one will be running up and climbing over the wall, the other will be there to help the first guy. The biggest challenge I need to overcome is having the two characters interact believably, with shifting of weight and all that…
Hello everyone, I want to make a fan made 3d animated short film with this character as the main protagonist (see pictures). Basically he's a big dude about 6' 5" guy that slays/kills monsters and demons. I suspect that the level of quality that I desire to make this how I imagine in my head this might take a couple years…
Why is there no way to delete animation sets or "actions" that are imported using the Import From Model button in Marmoset. The general workflow looks like this: Import the model (in this case character) and the rig with only the rest pose, then use the Import From Model button to import another fbx with only the rig and…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
This is our 2021 demoreel. We do 3D animation from scratch to final video delivery. Also VFX for film and animation. We love 3D modeling and PBR asset creation. Low poly and high poly, organic or hard-surface modeling, for the game and real-time render engines, like UE4, unity, and also for animation as well. We do rigging…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
Hi everyone! I'm just getting started in animation and would love any feedback on my first animation. It's a ball bounce off of a wall, modeled on reference that I shot. https://syncsketch.com/sketch/520ea0f1e1c6/ Thanks!
I'm not trying to make a Maya vs Max vs Blender thread for the millionth time, I swear. I'm working on a UDK based project and was wondering if you have suggestions/ experience on which program you find plays well with UDK the most. This is my first time doing character animation for games and decided to try out the CAT…
i see the spinners from some of my materials have been highlighted in red and got mistakenly animated, how do i deleted this material animation? does anyone here know?