*Edit*: I've released a SDK! You can download it here: http://members.lycos.co.uk/nucleartes/Kaiesdk.html Hiya, I haven't been posting a lot of art on these boards lately - but now I'm here to reveal the 'secret' project, I have been working on for ages: a chick with boots. Ok..I know..it's not a very original subject…
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…
//edit: didnt mention that, but the sprite sheet is for animations, so the images have to go from left to right - top-down Hey all, iam just wondering how a good spritesheet workflow would be. My curently workflow is 1. Render Animation 2. Put all in one Css file on top of each other and Crop 3. Save them out via script 4.…
I am working on a motion capture project using capture data from a dog. I created a skeleton within Vicon and hooked it up to the marker data after the shoot. The skeleton has since been exported as an fbx. However, I’m having trouble hooking this data up to a model. I’ve tried everything! I’ve tried characterizing the dog…
Hello I've been having this problem with this modular floor system and lightmass for a very long time. I've simplified the scene significantly for the sake of this thread. These floor tiles are perfectly square static meshes, 192x192 UU. They have four subdivisions both horizontally, and vertically. It has a perfectly…
Hello Polycount! My name is Carlos Molina and I am a student at the Academy of Art. The development team I have been leading over the summer has come a good ways forward with our first game. We have a working prototype and we have been pushing into the phase where I need a solid team of artists to help me make it through…
Two days into trying to built my first scene in udk, and it's already driving me to madness! Welcome to UDK, me. Importing this small modular asset into udk, looks fine in max with AO and Normal bakes applied: Some of the scene blocked out in max, you can see its the little segment of the horizontal beam that sits directly…
Hey. My name is Sergey Basheev. I'm creating 3D models and also developing games (I'm learning). Here are some examples of my work: https://www.behance.net/torvald-mgt. I created this topic as an experiment for myself. I believe that in order to raise the level it is useful to show the work in progress. In general, in…
Hey! I have been trying to hunt for a script or way to connect an edge between 2 verticies when there's an edge inbetween them, using the "Connect" function in the vertex tab. No luck so far, so I was hopeing maybe I could get some help here. Here is a picture of what I am trying to explain.…
Select the model you want to work on in Max. Under the viewport controls (top left) choose the plus sign/xview and with your model in vertex view cycle through the check options for good form. The one you are looking for is T-verticies. This will show you where your Ngons are, and if you have select results checked you can…