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Getting new skills

Sergei_Basheev
polycounter lvl 4
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Sergei_Basheev polycounter lvl 4
Hey. My name is Sergey Basheev. I'm creating 3D models and also developing games (I'm learning).
Here are some examples of my work: https://www.behance.net/torvald-mgt
I created this topic as an experiment for myself. I believe that in order to raise the level it is useful to show the work in progress. In general, in life, I have a weak activity on the Internet, and this is my first topic on the forum. So if someone seems to me that I am making something wrong, then correct me.
Here I want to show how I will create a minibus model, which in the future will be transferred to a game engine (Unity).

Previously, I used this technique: first I did a high-poly model, then based on it I made a low-poly model and baked normals. Now I understand that to create car models is not a very suitable technique. This takes extra time. And the normal maps in the unity are converted to 8 bits. It looks very bad if the surface of the model should have a clear reflection.




Nevertheless, I once started working on this model and partly created a high-poly version. I'm using Blender 3d and my model looks like this:



I like when the car models have internal parts.




Now I started doing the low-poly version so that I did not have to bake the normal maps.



At this stage, I had problems. Some connections show strong distortion.


I do not know how to fix it and it does not create a huge number of vertices. Perhaps in the end it will not be critical. Experiment is an experiment.

In the end, I aim at this result: https://sketchfab.com/models/6fb530ebcb334db7af2fc8b43524d6b8

In the course of progress I will be happy with any advice from people who understand what they are saying.

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