Hey. My name is Sergey Basheev. I'm creating 3D models and also developing games (I'm learning).
Here are some examples of my work:
https://www.behance.net/torvald-mgt.
I created this topic as an experiment for myself. I believe that in order to raise the level it is useful to show the work in progress. In general, in life, I have a weak activity on the Internet, and this is my first topic on the forum. So if someone seems to me that I am making something wrong, then correct me.
Here I want to show how I will create a minibus model, which in the future will be transferred to a game engine (Unity).
Previously, I used this technique: first I did a high-poly model, then based on it I made a low-poly model and baked normals. Now I understand that to create car models is not a very suitable technique. This takes extra time. And the normal maps in the unity are converted to 8 bits. It looks very bad if the surface of the model should have a clear reflection.
Nevertheless, I once started working on this model and partly created a high-poly version. I'm using Blender 3d and my model looks like this:
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I like when the car models have internal parts.
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Now I started doing the low-poly version so that I did not have to bake the normal maps.
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At this stage, I had problems. Some connections show strong distortion.
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I do not know how to fix it and it does not create a huge number of vertices. Perhaps in the end it will not be critical. Experiment is an experiment.
In the end, I aim at this result:
https://sketchfab.com/models/6fb530ebcb334db7af2fc8b43524d6b8In the course of progress I will be happy with any advice from people who understand what they are saying.
Replies
In the meantime, I did a bit of the front of the model. In the first images there was no front part, so the car was shown from behind)
Also I decided to try to take pictures through the marmoset of the toolbars. And in my opinion it looked a little better.
Not sure if you have corrected the shading issues next to the gas tank, but I would try and get rid of those tris and re-route your topology from your gas tank flap to the bottom of the bumper. Because the spacing of your polys on the bumper are waaayy larger in comparison to other areas.
Also I added a bumper, headlights and slightly adjusted the door:
I so assume that distortions can not be avoided. As I already wrote earlier, there is an example that I'm guided by. In my opinion this is a great job. However, I also observe distortions there: