hello there. heres some ideas for an animal gamemesh im doing. ill proberbly go for the lowest one, but having some second thoughts... crits and comments would be awesome.
A quick idle/taunt animation I'm working with. Current progress of the shot, been having a hard time getting feedback on this on other platforms would really appreciate anything to make this look better. http://vimeo.com/399326531 Thanks guys rig by Artem Dubson
Hey Guys and Gals, as the title says I'm looking for some feedback on a respawn animation I'm working on. This first post is the blocking phase. I plan to start cleaning it up on Thursday or Friday. Any help or critique is welcome. https://syncsketch.com/sketch/901f4b240508/
Hi! I made a simple animation for my vehicle in Blender. I have two main problems during import process:1) The orientation of model is different than in animation. The animation is ok, but the model lays on the doors. Should I change something in export what is forward, or just rotate the model? 2) There's a scale problem,…
Rockstar North is seeking an experienced Technical Facial Animator to join our team and assist in the creation of highly respected and widely recognized AAA video games. Responsibilities -Create visually stunning 3D facial animations. -Responsible for driving quality and improving the facial animation workflow. -Diagnose…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
[ame] http://www.youtube.com/watch?v=NQ-OGvH1-Xc[/ame] Here is the rendered Version Of my animation... Please Leave a feedback.. The CHaracters are also rigged by me.... :poly121:
Hello! I paint garage kits of anime-style characters and lately I got the idea of trying to make my own. Thing is, I am terrible at 3D modelling so I thought about commissioning someone who knows what they're doing. Requirements: Must be familiar with sculpting anime-style characters, especially women, as well as furniture…
So, there is a thing I saw a few times but i can't find it now. Basicaly it's decimation running active on an animation. It produces an intresting effect, and I can't find any examples of it. So maybe you have seen it or even done it? [Sorry for poor english]
I found these on internet.Can anybody tell me how to make these kind of character do i need to study the anatomy for anime character face or not and how to do a texture for these kind of model.Is this require normal mapping.I know its a shader but in Maya how i do it.