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TMNT game anim

polycounter lvl 11
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Veech polycounter lvl 11
A quick idle/taunt animation I'm working with.

Current progress of the shot, been having a hard time getting feedback on this on other platforms would really appreciate anything to make this look better.



Thanks guys
rig by Artem Dubson

Replies

  • rollin
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    rollin polycounter
    What catches me first the the way he catches the pizza.. This doesn't look like one smooth motion. Next would be the holstering could be more defined and a bit less snappy. 
  • tholmes3d
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    tholmes3d polycounter lvl 11
    The idle at the beginning feels very fluid, and then once he breaks out of the idle the animation overall feels more jerky both in terms of timing and motion/arcs. If you bring it all up to the same quality as the idle, it'll be good. If this is specifically targeting game animation he should return to idle at the end. 
    Also, if you put this on syncsketch and post a link we can give more detailed feedback. Good luck! Looking forward to seeing an updated version whenever you get to it. 
  • brucemoose
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    brucemoose polycounter lvl 3
    Cool, you could try using a motion trail on the controllers it might help you visualise the spacing a bit easier on the pizza box for example.
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