Hello again everyone, Back in July, I started a thread about handling active discouragement from friends and family: http://www.polycount.com/forum/showthread.php?t=137362 I read some wonderful advice and have kept looking back at that thread consistently throughout my job search. Its been a wonderful source of inspiration…
Hello guys! This is the second version of my MagicTints extension panel for Adobe Photoshop. The new version allows to create LUTs from just a single color reference image, see below: You can color match one image to another, the machine-learning-trained tool automatically applies the color scheme from one concept image or…
I finally decided to start learning houdini. Its actually not as hard as it seems at the first look, at least after watching the "houdini isn't scary" tutorial series on youtube. It teaches you some important basics. After that, I was able to implement own ideas with minimal google searching, since im still not very…
Level Designer Do you love creating interesting worlds? Have you got the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help…
Armature Studio is looking for a mid-level to senior contract VFX Artist to design, create and implement amazing visual effects for our games. The contract VFX Artist will work closely with the game designers, engineers and other artists to create visual excitement in our games, to enhance the player experience. Armature…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
RatDog Games is looking for a game designer to assist with gameplay balancing on their current project, Gunnhildr. Project Overview Document: https://www.dropbox.com/s/90soaatqwwbl6y5/GunnhildrOverview.pdf?dl=0 Current Gameplay Video: https://www.youtube.com/watch?v=F0sW_ehiluo DESCRIPTION OF DUTIES • Implements,…
Do somebody know a good, convenient soft to compose multiple rendered fragments? mostly from Zbrush into tileable textures ? The one able to combine Z depth in a way, fragments would intersect to each other properly , according to their depth. Rock pieces/stones for example . Many programs can do so to some extent but all…
Character Modeler *AUSTRALIA* ref: 375027 Description I am currently looking to recruit an exceptionally talented 3d Senior Character Modeler to join a leading independent game development company based in Sydney, Australia to work on their next-generation console titles. The successful candidate will receive a quality…
Hello Polycount members, My name is Austin and I am looking for more people to join me on a project called Result of Destiny. I haven't posted here before so here's to hoping to find success in recruiting passionate, experienced and creative individuals. I am currently looking for some talented people to aid in the…