As an experienced FX Technical Artist at Oculus, youll be at the forefront of prototyping, producing and shipping virtual reality experiences. As a key member of the content team, you will help solve unique and interesting technical problems while partnering with the art and design teams to explore and implement…
Apply Here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
TnT gaming is looking for a motivated Artist to complete some items for our game. Applicants should have above all else, time in their schedule to work now. Portraits x 7 - 2d images (approx 180 pixels wide and 180 pixels high) * Character portraits from the shoulder up * Description of the characters will be give in words…
A Premier, Fortune 500 video game company in San Diego is looking for a Lighter/Renderer to join their team to work on very high profile, well-known game titles. Overview: Experienced Lighting/Rendering Artist needed for group which make movies for games, Hi-res, pre-rendered cinematics. They work on a wide range titles…
Hi all! I'd like some advice and thoughts on my idea for my final year project at uni, we have roughly 7 months. I'm studying games design and would like to focus concept art, character art 2D and 3D, and maybe special effects. I currently have 4 brief ideas; * Zbrush sculpture of character resting on base/environment…
I am building a scene in Unity 3D and am trying to match several elements in the scene to some reference art. Here is a picture of the reference art. I'm trying to match the stylized leaves in the trees in this image. Here is what my environment current looks like. Of course in my scene I'm intentionally making the leaves…
Hello everyone, Thanks for clicking here :) I`m having a small issue when adding grass onto my land mesh. I am creating a stylized environment scene and I want full control over my landscape, hence I've created a polygonal mesh in Maya and am using that in Unreal. It's quite easy to tweak some verts here and there and then…
Lumba is a San Francisco / Dubai based company specializing in creating first class mobile games for the Arabic speaking world. We currently have three titles (with a fourth in the works) which are doing extremely well. Our second and third titles, Tribal Rivals and Temsa7 Army, were chosen as part of Apple's "Best of…
Hellooo everyone, I've had this account for years but only just collected up the nerve to start posting stuff up for critiques! I'm a 3D Environment student with an emphasis in storytelling and am looking to improve, part of which will hopefully come from posting more on here. Feedback of all kinds is definitely welcome.…
Hi Folks! My name is Tobias aka ToKoMotion and I'm really a huge fan of RL's Character Creator and it's great to see that RL launched this character design competition now. I've finally decided to join the contest as I think it will be a lot of fun and the prizes are also very attractive;). I've already created some custom…