you say that... but we both know there are many, MANY games out there where normal is code for "tard mode", and hard/nightmare are the real normal/hard modes. why do you think metal gear solid had: easy (unlocked if you failed at normal) normal hard extreme european extreme (only available to europeans) because only…
Yeah I'm sick of this too. I cant even create an account. In firefox I get an Invalid security text.. which i've done 30 times corerctly. And in IE I get invalid game code. Which I've done 3 times with different codes. Fuck this. It's not worth it. Edit: Note the link to create an account is wrong for the preview event on…
I figured this would have been a good time for a code rebuild. 10th iteration, fresh start. But nope. We get the same shitty codebase, rehashed with old "new" features. I love my Max, but come on, Autodesk. Edit mesh is a huge lump in the app's throat, not to mention that the serious code side issues will more than likely…
Hey everyone! I've hit a dead end on my research into this so i'm reaching out to see if maybe someone can help. I'm trying to recreate this effect in Shader Forge in Unity. https://www.youtube.com/watch?v=WgLpyRVbJUE I'm working on a game that has a very painted/ stylized art and this fits way more than a realistic flame.…
Hi guys, I had this issue for ages. You minimize a window in max - No text visible anymore. As soon as I had several windows open, it was a an anoying lottery. I don't know if this is the best solution, but I found a workaround on Autodesk forum yesterday. I just want to share it with you, as I found so many useful stuff…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Referring to the part about "we will reserve the rights to take further action", what can they do realistically? Keep in mind I was not shown a confidentiality agreement and I never signed anything. Is it an empty threat? The assignment btw was in no way tied to any specific IP either. The brief was very open-ended.…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
I have a functional knowledge of UDK, and have done some levels on it however nothing with this scope. Good point about prototyping, I agree doing something ugly but functional is a definite first step. After all, all the art in the world and no code won't get you anywhere. I think the biggest thing I'm worried about is…