I am really looking forward to hearing a reply or comment on how things have developed from the other side of EA, please if anyone sees it then please post it, it has also caused a fair bit of a stir in the few danish games companies that exist, generally the management is much fairer and much much more open to comment,…
First of all thank you for your reaction. Next, your questions. - Is it doable? I believe it is. It might not be extremely easy to do in the mentioned timeframe, but I'm pretty dedicated to finish at least something playable. I feel the project is entirely capable of standing on it's feet with only part of the content I…
Hey friends. Magnar Jenssen and I have finally finished a remake of his endlessly-praised and fantastic Mission Improbable, and added in the final level in the trilogy. We set up a website here: www.missionimprobable.org Our modDB page is here: http://www.moddb.com/mods/mission-improbable A couple of screenshots: There's…
hey guys, been lurking a long time here and always been amazed at the quality of work that all you guys put out day in day out :) . i think that ive finally got something semi worthy to show so here goes: i participated in the CGSociety game challenge the past two months or so and have completed my own game demo -…
Was asked to post anonymously. And for any who can guess who this might be. Please keep to self (or ask them if it is privately versus publically). Unity: We couldn't get the master server to work. Wasn't much information available on it (Master). Torque: Been there. Done that. Got the t-shirt. Not going back. UDK: Been an…
Hello! I am working on a Warframe helmet. I finished my high poly model in Z-Brush(4r7), then used Maya (2017) to Quad Draw new low poly topology. I cut and sewed all of my UVs how I want them and laid them out in a 2:1 space (2048x1024 is what I need). Then I squished them into the 1:1 square in the UV editor. The model…
Hey all! This has been long overdue for me. I've been working on 2d and sculpting stuff pretty consistently over the last year and a half or so when my free time allows it and I just haven't gotten around to posting stuff up. Sorry.... lame, I know. Anyways, I want to do better! And get some critiques from all of you who…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…
You should also understand that you get a momentary glimpse of our plans in the form of a release. The way things are doesn't always imply the way things will be, it is just a snapshot in time. We fully understand that some aspects of our UI have been compromised by the core efforts we've been doing around XBR. Perhaps…