so I've been having fun in substance designer playing around with tessellation. I've also been bringing the "substances" (that means no baked images, just math stuff) into UDK and have been able to maintain shapes in engine. Unfortunately UDK and I are having creative differences stemming from me ignoring it for 2 years.…
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there?…
Hello! Here's a recent shield project I've been currently working on. Below is how it looks in Substance Painter. I wanted to give a go at manually retopology since I usually rely on Zremesher. I used Quad Draw in Maya and I thought all was well until I imported all my maps from Substance Painter to Maya for Rendering. And…
Hey guys. I'm working on a shotgun and all seemed to go well. Used 3DS for the modeling. Applying smoothing groups to UV shells. Baked in Marmoset and turned out fine and then took it into Substance but noticed the Normal channel was displaying seams! Here you can see the UV seams as smoothing groups: This is with the…
Hi, I'm trying for the first time to apply a custom substance designer material in substance painter. For some reason the material looks rather differently in the 3d view of painter in comparison to the sd viewer. Any advise of what can I do to get the same result in sp?. As far a I can see, the sd version looks way more…
Working on a little Scene and im using a Substance Source Material in the Marmoset Toolbag 3 Trial - its set to 2k x 2k and I ,,placed,, the Textures. When opening up the Scene in Marmoset Viewer the Texture is unusable - all the other Textures look like they should ( exported from Substance Painter ) Edit: exporting the…
Hi there, Substance Designer 2021 (£78) and Substance 3D Painter 2021 (£78) are on Steam to buy. What is your opinion about these programs becoming subscription only? Is it advised to buy them on Steam asap? How much time do we have left? Steam license offers 1 year of free updates, am I correct? 1 yr subscription for…
I've been learning to use substance painter and the sculpt->make-normal-map-for-low-poly-mesh pipeline. I'm trying to make some textures and normal maps for bricks, stone and wood, baked them through substance painter, and they all turn out like that: Instead of something like that: My issue is that there seems to be more…
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Hello everyone, like you my new material of art parquet. Heavy parquet material. Under the inspiration of an art parquet from an abandoned palace of culture in Pripyat in the exclusion zone of the Chernobyl nuclear power plant. Palace of Culture "Energetik" 12 variants from many variants of the same material 100% of…