I will add one more gun to polycount! It's 5086 triangles, and I used Maya, xNormal and PS (with nDo and a dash of dDo). I JUST five minutes ago read the marmoset article on the differences between PBR and the old style, and I totally was not understanding how to utilize it and make the most of TB2 while making this. I…
I decided to make a separate thread out of this so I don't clog up the workshop thread and so that the solutions to my issues will be easily searchable in the future -- it's hard to find answers in a 500 page thread, I tried! Anyway, here's the issue: Regardless of how it looks in the preview turn table, the item always…
Hey all! Today our new course started, which means that every week we'll get a new assignment to create in a few days. I'll use this thread as some sort of a sketchbook during the course. This week we got asked to create a low poly object. 500 tris and 128x128 Diffuse. Never worked with these kinds of specs, so I'm really…
Hey Polycounters, Excited for the prospects of Virtual Reality? Want to help pioneer new immersive experiences and define game art in a new medium!? I'm looking for an established hard surface/vehicle artists to come and join us in making EVE Valkyrie - The new VR fighter experience from CCP Games. We are looking for…
Hi there, I just found this place yesterday looking for images to help me along the way on my 797 model. And I came across lukepham's 797 project. I came here looking for some advice on what I can do to increase workflow, And Just basic lessons in modeling. Ive watched MANY tutorials, And it boggles my mind how many things…
Hi there guys, For practice, I'm about to model and texture a Panzer Mk V (AKA Panther). My target machine for it to be run on is an Xbox 360 type machine. It would be used in an FPS. What do you guys think the polycount on it should be? 5000 Quads? How about the texture resolution? 2048 like many portfolios I've seen or…
Or Momento Mori: Requiem. http://www.playrequiem.com/ Anyways, after taking a break from this game for about a year because this game had many bugs, I finally planned to go back and see how things are. The maps are slightly changed, there are mounts and questlines were fixed. It was amazing!! Until i realized that them…
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
Hello! This is my first post on PC. I'm a student at Gnomon and graduating in December. I want to work as an environment artist in games, and I'm dedicating my last bit of time (5 months now?) towards that. I have nothing but "demo reel" and "portfolio building" classes now so... it's up to me to just create what I want. I…
Looking for I am an enthusiastic game developer looking for enthusiastic (hobby) artist to create 2d/3d art for my ongoing game projects. I am willing to pay $10 for a usable animated character and $5 for a static model. Currently there are two game projects. One more physic based puzzle game for Windows/Linux/MAc and the…