Hey guys, this is my first thread. I decided to go back to school and brush up on my skills get back into game enviroment modeling as I have strayed from that path. I will be posting my assigments here though the coming weeks. Hope you guys like and wish me luck.
Hi, Thanks for the info. Firstly I haven't got skinmodifier assinged. I have just bones skeleton rig. My goal is to export them as boxes and not the bones. Secondly fbx and Goz both export out as bones as well. I was hoping that when displaying bones as boxes it would also export them out as boxes but it doesn't. The…
Welcome to ESTRA. Estra is a third-person team oriented strategy game where the goal is to work together and destroy the enemy headquarters, located at the opposite side of the arena. At the beginning of each match, you will start by selecting a spirit and creating a load-out. The spirit you select will be your in-game…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
==============================EDIT 2022-11-09============================== I'm cleaning up and consolidating a bunch of accounts, so the GitHub links in this thread will soon stop working. I have included my commits as patches attached to this post, so anyone still interested in this can take them and try to integrate…
Hi, We are currently looking for a lead character artist to head the department at Ignition London. We are also looking for an additional character artist to join the team. Here's the spec i've been asked to forward on, PM me for more info or to pass on portfolios, cheers! Overview Ignition is seeking an exceptional Lead…
First off, are you using Modo 801? If you aren't, then ignore anything about morph maps. Previous versions of Modo didn't have cage baking. If you ARE using 801, you need to follow these steps:* Read this help page about the baking workflow in Modo 801 * Read this thread about normal maps and hard edges * Set your…
Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…
[ QUOTE ] Honestly, the entire design is shit, not just the smiley. [/ QUOTE ] With such a bold and defining statement such as this, including the criticism of the "smiley" that was the defining Polycount symbol during the Dominance War, I'd expect the rest of the post to be statements supporting this declaration...…
Hi! We got this assigment to do a lowpoly at my school. I decided to do a creature/pet. We are allowed to have 500 polygons, mine is currently on 424. Here is my concept: and my model looks like this: My Uv's looks like this: Feel free to give me feedback! :)