Hi guys, it has almost been 3 months since I last reached out for portfolio critiques/feedback. I’ve been eagerly working on taking into account the previous feedback and adjusting my portfolio accordingly. I always enjoy this part since it really helps me see things that I tend to overlook or simply miss. The one piece…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
Hello, everyone, I had a question regarding moving a subtool from Zbrush to Maya to edit some forms (in particular to extrude and add in sharp lines). Is there a way to move my subtool from Zbrush to Maya to edit without having to decimate? I can't do what I want with the decimated model in Maya due to the mesh being the…
I love modeling in 3ds max but 3ds max 2012 64 bit runs slow on simple operations like jumping out of edit poly and into turbosmooth. I turned off direct x and re-enabled nitrous but its still the same. I turned off Aero on my windows 7 and I even ran max as admin but I get the same results. I am not sure what I can do at…
I have a roof, where you can paint holes in to it using the green vertex color channel. now even if I paint the whole object's vertices black (so there are no visible holes in the roof) light still goes through where the holes would be, and creates spots of light on the foor. Anyone know if i can fix this somehow?
Moose: You badass - thanks for pointing all that out, I do agree with you too much noisy contrasty stuff going on and your right about that skin in those holes! Good idea about the blue spec for leather, I usually default to blue for skin, but come to think of it leather is skin.... I'll try it out on my next piece! Onto…
Basically I just want the mesh that I am retopoing to appear only quads instead of having that triangulated look on the mesh after applying the material to the mesh with "wireframe" ticked on the material editor in Max 2014. I can't seem to find a menu to get rid of the triangulated look on the mesh. I'm working with the…
I had Ashely as a teacher and I can only say good things about him. He knows the pipeline, he teaches it and he takes time for feedback - within and outside of the course. Also his feedback is on point and clear not just some ramblings. So I doubt that he is asking about the basics of what a course should look like to make…
So I'm doing a little project for my portfolio while off school. I decided to do something somewhat straightforward as I've not modeled in about 3 months. This last semester I was learning Adobe Flash and such. Anyhow, I bases the model off a blueprint from The-Blueprints.com , and a few other pics of real or modeled…