I love modeling in 3ds max but 3ds max 2012 64 bit runs slow on simple operations like jumping out of edit poly and into turbosmooth. I turned off direct x and re-enabled nitrous but its still the same. I turned off Aero on my windows 7 and I even ran max as admin but I get the same results. I am not sure what I can do at this point but its slowing me down tremendously, and its becoming a bit of a burden..if anyone could help me it would be greatly appreciated it. Its so bad at this point that I am contemplating switching modeling programs.
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Scene specs?
Lots of separate objects with low poly counts or one giant object with a lot of polys?
Crazy complex materials?
Are you using Slate or the regular material editor?
Do you have a lot of materials sitting around in the material editor(s)?
Is the texture resolution in the viewport cranked up pretty high?
Is this regular 3dsmax max or do you have some custom scripts running?
i7 Core Processor
Nvidia 310m (512mb) Mobiles Graphics Card
Windows 7 64 bit
4gb of ram
Here is my exact specs
http://www.newegg.com/Product/Product.aspx?Item=N82E16834127044
It freezes up if I start a new scene and edit a cube or whatever.
I do have some plugins installed. I have xoliul shader, Marius Silaghi scripts, turbotool, capture screen, and I have vray.
I am not using any of the plugins when this happens.
I would also like to say I know my laptop isnt the best, but it can hold its own, in softimage, zbrush, udk and maya I don't run into any issues so its something with max itself or the plugins I have installed maybe one of them is corrupt or something who knows.
I have separate objects, I use compact material editor, no complex materials just diffuse color with some spec and gloss.
I have about 8-9 materials which are the same as mentioned above just different color for diffuse.
I haven't applied any textures to my model. I haven't even uved yet. I didn't touch the default texture resolution for the viewport.
Recommended spec is 8gb ram and 1gb dedicated graphics memory on the card.
4gb ram and 512mb of dedicated memory on the graphics card, will get you a scene roughly about 1,000 objects or 100,000 polys.
It could also be hard drive space, you need 4 GB swap space (8 GB recommended). If you're low on available hard drive space then it could run really slow.
With that card I would give up on running nitrous, switch back to Direct3D.
Still the same even with plugins removed. I am going to install 3ds max 2009 and see if it works better for me.
Nvidia Control Panel: 3D setting"
Adjust image setting with preview: Let the 3D application decide
Manage 3D settings: Global- select Restore
Configure Multi-GPU: Maximize 3D performance & PhysX setting to Auto-select
I may even consider rolling back to a previous graphic driver. I didn't always have this problem thats the thing I have done projects in max before with a very small amount of problems like modeling hipoly robots.
Yep, I've hit that. If I have statistics up it can bring a scene to its knees, but only in certain cases it doesn't happen all the time. Typically with files I get from other people who had really heavy scenes and I stripped a lot of it out. If I merge the objects into a new scene it goes away. I've gotten in the habit of always doing that so I forget what a pain it can be, plus I don't leave statistics up all the time either, but other artists do.