Hello, everyone,
I had a question regarding moving a subtool from Zbrush to Maya to edit some forms (in particular to extrude and add in sharp lines).
Is there a way to move my subtool from Zbrush to Maya to edit without having to decimate? I can't do what I want with the decimated model in Maya due to the mesh being the way it is (when decimated in Zbrush). After, I'll bring it into Zbrush again to work on the model some more.
Any ideas?
Replies
but keep in mind it will autom. jump to lowest sub div level befor sending it to maya...
than work in maya, after that you could sned it back to zbrush via