Technically, Blender already competes (since its shtick is it's all free), but it still needs the mass adoption or a well known studio to receive the major backing of it. For example, here I am sitting on 3DS Max which is one of the official industry software, and yet there are still studios that are Maya only. If Max…
Hi everyone, I m trying to create normal map using Blender and xNormal, but I have issue with it. Below are effects of doing this using custom cage, and cage created in xNormal (result is that same): I have hard edges / edge split at every uv seam. Mesh shading is set to smooth. Custom cage and cage created in xNormal…
Hi, I'm switching from Maya to Blender, and I'm looking for some way to toggle between no Subdivision Surface and Subdivision Surface level 2 for example. In Maya you can easily press the keystroke "1" and "3" to switch between no subdivision surface and smooth preview. For what I know so far, in Blender, you can use…
So I'm fairly new to the 3D modeling world, only been doing it about 5 weeks now. I've been working with Blender 2.8 and was introduced to the concept of using zbrush for smoothing things out and adding finer details on highpoly models. But I'm having an issue. When I leave my model as-is, with ngons on larger flat…
Hello everyone, In Blender, how can you change the draw pattern of the bezier curve from circular to rectangular or cube. Essentially trying to get the same effect you get in 3d Coat's "2D Paint" function to quickly sculpt out rickety wood bridges and structures. Below image of how I am currently able to draw geometry…
Is there any way to click on an empty space in 3d view and have 3d cursor land on the grid, not arbitrary depth in space? Blender 3d cursor can detect depth of any visible mesh, but I haven't found a solution that will detect depth of the grid. And I don't understand why Blender decides it's a good idea to just place the…
I'm really interested in modeling sports vehicles. I'm currently using Blender3D and it's been a week since i started learning RhinoCeros 3D(just for this purpos). Problem is that I find it quite difficult to maintain clean reflections while I'm using Blender (talking about using polys and subD method) considering how the…
Firstly, just wanted to say this is my first post on Polycount. I've been trying all week to make models and stuff for the game Team Fortress 2, to not much avail. And since such amazing additions to the game came from this community, I figured you guys would be a much greater help. Also, I'm not an absolute newbie. I know…
Hello everyone. Been trying to wrap my head around this one for a while and seem to be getting nowhere so I figured I'd ask here. So I've exported a model from Blender in to 3D Coat where I've texture painted it and then re-exported the texture and importing it in to blender. It works well for most of the model, but I'm…
Hello ! I have a problem with a project on blender. I have 2 objects (a character and his weapon) and each of them has been atached to amatures and weight paint. The goal is to make animations like run attack and then import the mesh on unity. So I want to join the objects inside the blender project to avoid multiple…