Hi, So I have been texturing some assets in Substance Painter, and everything looks great. Then once the time comes to bring it all into UE4, things have been... less than stellar. So here is a screenshot of my asset in Substance Painter: And here's what it looks like in UE4, after exporting with the UE4 Preset. What am I…
Hey all--seems like every time I think I'm good at baking normal maps they come back to bite me in the ass. I've spent the better part of the day trying to get this model's normal maps to display correctly in Unreal and I've run out of ideas. Any insight would be HUGELY appreciated. Here's my mesh in Maya, with just the…
Hey guys! I'm setting up a rig for my character for ue4. My character has hydraulic rams. I set up a look at constraint in max for the hydraulic ram, but when I import it to ue4 it doesn't seem to accept that. So can I set this up in ue4? If So how do I do that? Thanks!
Hi there, i recently got the Quixel Suite 2 (2.2.2) and iam totally addicted to it! It could be a little more performant but that's no big deal so far. Anyways ... I have some strange problems while exporting textures to UE4. In 3DO the texturing looks awesome. But when i import the model and textures to UE4 (created…
@Sunray The head texture seems pretty good for an early version. But you need to clean the projection in spots like the bottom eyelashes or the neck( in the center it feels different vs the sides) and perhaps add more brownish/violet tones in the eye bag area and yellowish in the upper front. Marmoset vs ue4 : *Marmoset:ç…
Hello, I'm having trouble with UE4 and 3ds Max, I'm creating an animation which involves 2 assets - some boxes and a grabbing machine. I exported the boxes as fbx with animation and tangents and binormals checked and then imported it into UE4 using the skeleton system provided by my lecturers but for some reason one of the…
Hello, Need help troubleshooting metal material issue in UE4. Material does not look the same in UE4 as it does in Substance. Please take a look at the screenshots. The first two are from substance with the desired look and the rest are from UE4 where it is black and normal detail can only be seen from the side. I'd…
so i got few question regarding UE4 material editor. i testing the materials for a gun in ue4 i did the textures in quixel and exported to ue4 but they dont look good so i check other weapons example in the shooter demo and i see that the weapons use multiple materials and texture do i have to do the same in the model im…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…
i have a SCAR-L model which i've learnt to make from Digital Tutors,and i can successfully import it into UE4,but i want to do more with it,but i don't know how. basically i want to 1.Model a gun and texture it in Blender. 2.Make shooting animations for it and make reloading animations for it.(i dont know how or where to…