Hi,
So I have been texturing some assets in Substance Painter, and everything looks great. Then once the time comes to bring it all into UE4, things have been... less than stellar.
So here is a screenshot of my asset in Substance Painter:
And here's what it looks like in UE4, after exporting with the UE4 Preset.
What am I doing wrong? How can I prevent this oil-sludged grossness?
Replies
With that said, your roughness does seem very dark for a surface that you want to be fairly rough, did the map get inverted between Painter and Unreal somehow?
Anywho, let me know if that works and good luck!
I would check your output log, make sure everything is writing correctly. Also check your maps before putting it in the engine to verify if its the maps, or the engine causing these issues.
I really appreciate it folks!