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Textures from Substance Painter to UE4 Issues

polycounter lvl 12
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Will Faucher polycounter lvl 12
Hi,

So I have been texturing some assets in Substance Painter, and everything looks great. Then once the time comes to bring it all into UE4, things have been... less than stellar.

So here is a screenshot of my asset in Substance Painter:


And here's what it looks like in UE4, after exporting with the UE4 Preset.


What am I doing wrong? How can I prevent this oil-sludged grossness?

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