Oh, those part of the question was adressed to substance themselve, not to marmoset. In marmoset im ofcourse use quick load. So generally my problem was in founding a niceiest and fastest way to achieve: 1. good bakes without artifacts from surroung geo. 2. ability to hide/unhide meshes in texturing process in substance.…
Hey guys, My pc has 16 gb ram. my graphics card (GeForce RTX 2080) has 8 gb as well. But when I render in Substance Painter my memory goes up to 98% at at some point. The CPU is maxed out, but my GPU is just sitting there at 0%. Anybody know what i can do about it? I checked some settings but can't find any gpu rendering…
Hey guys, It's been a while since I last used Substance Painter, and I'm having a lot of trouble baking the normal map for this coffee maker. THE ISSUE: When I go to bake the high-poly into Substance I get these artifacts: Here's a close up of said artifacts, along with the wireframe. I noticed that the low-poly wireframe…
Hello all! I am very clueless when it comes to batching tools and very not sure how to go to create a graph that will be able to be batched (I guess a simple name corresponding to the map I want to input but still...). I tried to look at the batching tools help file but I am still very unsure still... Very puzzled indeed.…
I would have the substance designer and substance painter shelves within the same directory so that you do not have to do that. When you designate a substance painter shelf it will create the folders that is uses to search for resources and categorize them. Most of those should already exist if your Designer directory…
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So I'm planning on entering the Substance Painter contest . Maybe improve on my texturing. Anyways like the title I'm focusing on Ice Cream and sweets. I'm also cross posting from the my thread on the substance forum. But most of the background info would be posted here. WIP To Do list: * Texture the base (currently its…
Hey, I'm really enjoying substance painter right now. However I'm confused as to how I can export Specular maps for UE4. IN SP the only shader option I have is Metal-Rough, from my UE4 understanding metalness is not what I want as I've been painting specular maps. In the export options there IS a gloss-specular option…
Hey guys! I am wondering why assets with textures/ shaders created in Substance Painter look way better in UE than assets with textures/ shaders created in DDo. My DDo assets look pretty nice in 3Do, but imported in UE they look flat, colours and shaders are off and need adjusting. On the other hand I can directly import…
I always seem to get this problem where my UVs look perfectly fine in C4D but then when I come to bring into Substance Painter, my uvs are all over the place, as if its auto welding points or something. C4D: In substance painter: This is taking me hours to fix every time I do an asset, but can never seem to put my finger…