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Whats happening with UV maps when importing to substance

woody
polycounter lvl 13
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woody polycounter lvl 13
I always seem to get this problem where my UVs look perfectly fine in C4D but then when I come to bring into Substance Painter, my uvs are all over the place, as if its auto welding points or something.

C4D:



In substance painter:



This is taking me hours to fix every time I do an asset, but can never seem to put my finger on whats causing it. If I knew at least I could build my model with it in mind. I'm assuming SP does some kind of weld operation during import? How can I avoid this?

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