I always seem to get this problem where my UVs look perfectly fine in C4D but then when I come to bring into Substance Painter, my uvs are all over the place, as if its auto welding points or something.
C4D:
In substance painter:
This is taking me hours to fix every time I do an asset, but can never seem to put my finger on whats causing it. If I knew at least I could build my model with it in mind. I'm assuming SP does some kind of weld operation during import? How can I avoid this?
Replies
Are you going to fbx or obj?