Hey guys!
I am wondering why assets with textures/ shaders created in Substance Painter look way better in UE than assets with textures/ shaders created in DDo. My DDo assets look pretty nice in 3Do, but imported in UE they look flat, colours and shaders are off and need adjusting. On the other hand I can directly import models into UE that come from Substance Painter and they do look good. Even better than in Painter´s viewport.
Still, the asset looks best in 3Do.
Can you enlighten me on this topic please?
Replies
Perhaps the hdri/lighting setup you're using in SP matches your UE4 project more closely too.
Also, 3DO uses post-processes that UE4 doesn't always have on by default. Shadowing is definitely more pronounced in 3DO than in UE4 unless you're working with DFAO or another type of SSAO solution.
You'll also want to look into your material setup, too. Could I see what your project looks like, including the material you're working with?