Hi! My name is Joe Whynn, I am an United States based 3d artist who specialize in stylized environments and props. At the moment, I am looking for full-time/part-time freelance and contract work. My service fees will be negotiable. Details about me: Software Specialty: Maya 2020 Photoshop ZBrush Substance Painter and…
Heya! Today marks one week since I started this project. The idea is to make a user-friendly set of modular pieces for creating dungeons. I want to go for quality and reusability instead of quantity. I'm trying to use the pieces I have in different lighting conditions and think of different rooms. My workflow has been…
Hello everybody, I made the concept below for a stylized house, that I want to model and have it optimized for videogames. I want to create a scene in Unreal Engine. (I'm a complete novice at this btw, so I apologize if my questions doesn't make much sense) I'm trying to plan ahead of time, how am I going to handle the…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
This is Farah, from Prince of Persia Sands of Time. I started this character as my submission for Retrogasm 2019, and decided to take it further after the contest ended. I was aiming for a Blizzard/Overwatch-style look, and I wanted take the time to develop a stylized texturing and presentation workflow for my real-time…
[LATEST UPDATE] _______________________________________________________________________________________________________________________ [ORIGINAL POST] Hello! I'm looking for some feedback on a character I'm working on for a student project. It's going to be a 3D stylized female character inspired by the art style of World…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
been grinding out some stylized stuff in my free time lately so I figured I'd try my hand at the stylized concept for fun. here's where I'm at since this past weekend, still more to do but it's getting somewhere so I figured I'd post to get some eyes on it. going to work on getting the wires, dirt, etc in next along with…
Hi everyone! I've been doing my final graduation project and wanted to share and document my progress here.The idea is to make a stylized witch house with all interior props, and afterwards exterior environment. Mentor: Ana Perišić I've started the project by collecting numerous reference photos. I decided to first work on…