Today marks one week since I started this project. The idea is to make a user-friendly set of modular pieces for creating dungeons. I want to go for quality and reusability instead of quantity.
I'm trying to use the pieces I have in different lighting conditions and think of different rooms. My workflow has been kinda fun so far. I make a set of stone slabs and metal pieces which I then kitbash inside UE4. When I feel happy with the results I simply export them and heavily optimize and edit them in Maya.
-Get a better grasp of the PBR workflow.
-Stylized metals using PBR.
-Get better at modular design and reusability.
What I have :
-Generic set of metal pieces.
-Generic set of stone slabs.
-Generic Wood set?
I'm putting this up at a pretty early stage in order to get some C&C early in the process. That's something I've been bad at in the past, showing stuff while it's still very WIP.
Less talk, more pictures :