So Excited for this Contest. Regardless of the prizes this is an excellent chance to learn and better my skills. Good Luck, Have Fun To everyone! Right now, My Idea is going to be a Piltover Summoner's Rift/ Game Area. Just how Howling Abyss is in the Freljord, Twisted Treeline in the Shadow Isles, and Crystal Scar is in…
you have some interesting ideas and a well-thought out design process, and i love your logo concepts. some of the final stuff has me a little put off though. your circular "primary" logo has this composition feels kind of awkward and busy, especially with the color palette, the background of it, and the scroll. the ornate…
Perhaps divide your portfolio along studio position lines. Robot sketch 2 is just a blob of rusty metal, not a good thing to keep. Ask yourself if someone experimenting in zbrush couldn't do the same thing, especially so if it wasn't textured and didn't have the mist. Monster Bust is also a generic blob with generic sharp…
We've had plenty of movies and game set in European and Asian context. Whether it's sci-fi, steampunk, historical or medieval settings, alot of artists have managed to create wonderful depictions of these 2 two cultures (and subcultures) in various productions. Sometimes, we have a few projects where we are set in…
For the next month I'm running a small character art mentorship program for six people who signed up a few weeks ago. The goal of the program is to get people into a production-oriented mindset, use the same tools and techniques that AAA game developers use, and produce a complete current-gen character based on existing…
Hello Polycount goers! My first time entering a contest here, and posting in general :) Here's a quick breakdown of what it is. The year is 1890. Humanity on the continent has moved into a giant like facility to escape from a worldwide natural disaster that has shook the world to it's core. Within the chaos, a sole man…
hey guys, heres another first time poster, long time lurker im in my 2nd(and last) year of education and ill be looking for a job in the games industry at the end of the year. hopefully you guys can help me out as im in serious need of critique the problem with the school im attending is we get no real critique from the…
Were celebrating our new web-embeddable publishing gallery system and our new Blender exporter at Wild Pockets by holding a 3D modeling competition, and wed like to invite all of you to join us! You can use 3DS Max, Maya, and Blender to export your models into our game engine. Oh yeah, and it's free to join ;] It will be…
just some stuff i don't think i've posted. in order of oldest to newest. did this some time in college for some silly steampunk game based on that tribes engine that predictably went nowhere. but i still like this design. i can't remember when i did this, but it's called 'sadbot.jpg.' go fig. a goofy wanna-be ashley wood…
Ok, making some forward progress with the turret's model. Added the vines, and I've started the low-poly but that isn't fun to look at. I think a poison Ivy looking vine is going to go well with the palette. After talking with an artist friend, I decided to unify the concept a bit more and make this an abandoned steampunk…