Hello Polycount goers!
My first time entering a contest here, and posting in general
Here's a quick breakdown of what it is.
The year is 1890. Humanity on the continent has moved into a giant like facility to escape from a worldwide natural disaster that has shook the world to it's core. Within the chaos, a sole man rose to calm the sorrowful and fearful. Years after his rise to power, a great hall is constructed in his name, and also for him to rule from. The only natural light in the entire facility, hall is a sight to behold. To forever idolize him, his throne is crafted with a grand clock inside of it, to show that this man stole the reigns from time for humanity.
So, essentially, I'm going to be doing a steampunk great hall with a grand clock throne. (That was a mouthful) Major goal is controlling the lighting of the scene to really make the throne pop and look somewhat heavenly.
Here's my current moodboard that I'm referencing at the moment...
[IMG][/img]
Most Current ConceptCurrent 3D Scene
Software I plan to use
Max, Photoshop, Mudbox/Zbrush, Substance (After I learn it MUCH better), Quixel and Unreal 4.
Cheers and good luck guys
Replies
Here's a quick sketch I did just now for the throne, since the Victorian era was so very ornate, I decided to go juuuust a little over the top for the throne.
I'll add more gears to it when the actual model is done, mostly because making an animated throne would be awesome.
The next thing that I need to focus on is the throne itself! I've got a concept already, so it's time to dive into Max
Almost all the way blocked out and first pass on materials are done, now I need to finish the throne, and add a bit of clutter to the scene!
Here's some screens of the scene so far. Once everything is thrown in, I can start differentiating the bronze in there.
As I move along with the 3D side of things, I'll keep revising this to make sure that I'm going the direction I want to.
Also, The Throne will be the actual clock now, I think that this will help with the overall theme so that the main point of interest is the Throne itself, and not the clock above it.
A demon headed fountain to go against a wall...
And a very stylized chandelier.
EDIT:
Experimenting with Godrays in UE4
scene is done, I can do a second material pass and some more details
that'll lead to it! I think I'll lessen the reflectiveness on the
throne side sculptures first, so you can see it a little better.
This contest is getting more fun every day
I may change up the materials a bit still.
[SKETCHFAB]c8db8e3263c64467a22b29ae263ca4b7[/SKETCHFAB]
And a little flythrough of the level
[ame]https://www.youtube.com/watch?v=UrrwHh8_Jq0[/ame]
Good luck to everyone in the judging!