Hello! I am RossC, and I've finally decided that one of my New Year's Resolutions will be to finally finish and publish a Dota 2 item set and hopefully get it in game which would be amazing. Brief history, two years ago I sort of took a break from the world of 3D modeling. My reasoning was that while I was comfortable with…
"It's MEEE!" he cried, as each sweaty bolt plunged its way into a target, leaking putrid gas from each wound and filling his grayscale vision with a glorious smog. “Who?" His mind was a tub of hot oil, and a drop of clean water rose to the surface. With a shake of his mangy head he launched another volley of stink doom.…
Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
Team Structure We are an experienced team with a professional history in game development. When you join our team, you are working with dedicated people that don't give up easily or abandon the project. Talent Needed Sci-Fi Concept Artists for characters, aliens and environments. Website http://yas.codeimp.com/ Contact…
3D CHARACTER ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom Clancy’s…
Project Name: Empiresmod. Brief Description: Empires has been in production for over 4 years, it started out as a modification for BF1942 and was later moved to the Source engine (Half-life, TF2) In short Empiresmod is a RTS/FPS hybrid. The game features 2 teams fighting each other on the battlefield. One player on both…
I would like to first apologize for how lengthy this post will be. Now, I will take a little bit of time to explain my background and the project's as well. I am 27 years old and have been into game development since I was 13. I started programming roughly 10 years ago and have made many games and engines along the way. My…
[Progress Update: Graxus the Monk -Base Retopology done] So far its been 2 weeks and 5 days since I began this character (who's counting..) -well me I guess lol So my latest progress on Graxus the monk has been learning how to do re-topology! It was a lot more difficult than I thought and took some time to figure it out.…
I do have that, and I'm working on getting my new site design finished right now. I only have 1 DVD done, but I do have a video going over it and showing the final results. The problem with this assumption is several things. 1.) Lots of game companies write their own engines, I dont know the percentage but believe me its a…
Ruka : Maya is just as keyboard-oriented as any other modeling package - you can assign any shortcut to any tool you want thanks to the hotkey editor. However if you do not know the category a certain tool belongs too (and that's understandable, it's quite crowded in there...), the easiest way is to find a given tool in…