Hi, I'm currently a student myself, attaining the first semester of modelling at my university. Could you outline what you teach in your course, and how many hours you've planned for this education plan I'm a bit disappointed of the course i'm attending, and been thinking if our teacher's just bad or I'm too advanced for…
I use this for 3dsmax: http://www.raylightgames.com/xrayunwrap/. Costs a few bucks but is money well spent. Makes the unwrapping so much easier, more intuitive and time saving. I also recommend you get tex tools so you can normalize your uv islands (get even pixel density across the whole model). Also make it a habbit to…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
I do all my modeling in Zbrush now. I'm kind of new to bringing high poly models into a game engine. I was looking for opinions from people who have used a wide range of tools as to what would be the quickest way to get into UE4. I'm thinking topogun would probably be good for retopo, zremesher or zbrush's other retopo…
Greetings, Hypovolemia is a competitive 3rd person shooter. The players assume control of a covert special forces team funded by a shadow government. Your team operates in a compartmentalized manner and will engage in missions involving: raids of underground military installations, neutralizing witnesses and evidence, and…
All this is mouse drawn in a gimp and mostly using 1998 version of Picture Publisher 8. Trying to use gimp more for obvious reasons. Comments/criticism welcome. Since this is my first real texture, I am still learning. I am not an artist and haven't attempted to draw anything like this before. Took me about a week+ from…
Hey, A while back I made a post asking for critiques. The information was quite helpful in pointing me in the right direction. Since then I've done quite a lot of texturing for another project and have improved greatly. FYI, this is for a WW2 RTS mod of mine. The units at typical ingame size will be roughly the size of the…
Hello All, I am new here and am really happy to know there is a forum solely for videogame 3d artist/animators/designers. I am working on an animation project.I am a 2d animator that recently switched to 3d animation but I have long since been familiar with modeliing,uvmapping,rigging and texturing. I have a model with…
@JoshVanZuylen : Thanks! Yeah, I don't know if orange was the right highlight color, even so it's probably not bright enough and the direction of the light isn't really well defined at the moment. @St.Sabath : The UDK render is using a 256x256 atm. You're probably right. I had a hard time fitting the handle when I tried to…
Hello! I am at this point on my model: i sculpted and polypainted it. Now i am trying to move on to texturing, or unwraping, or baking, wich are terms i dont understand completely. My question is mainly how should i move on in the learning process. I´ m having problems finding good tutorials about this, and my pc is…