Hey,
A while back
I made a post asking for critiques. The information was quite helpful in pointing me in the right direction. Since then I've done quite a lot of texturing for another project and have improved greatly.
FYI, this is for a WW2 RTS mod of mine. The units at typical ingame size will be roughly the size of the small render in the pictures.
Original:
Reworked:
UVMaps
I used to use inner/outer glows for the details, and have since switched to bevels and short drop shadows. I also started using better base textures, and adding in more color varience. I also stopped using the body and edge highlights in favor of something more realistc looking. In the end it seems a lot sharper, and ingame looks much much better.
I am happy with the improvement, however I am stuck. I have no idea of which direction I need to improve now. Obviously I know that I have quite a ways to go games such as
Company of Heroes or mods like
Point of Existance have far better (and more realistic) textures than anything I can do right now.
I was wondering if anyone could help point out what I need to change in order to get more professional quality textures? or any ways I could improve that specific texture?
Replies
Contrast baby!
If you need help with the render to texture tool just pm me but its pretty much the same as if you were rendering out a normal map... minus the cage stuff.
I think overall your textures look a bit too washed out; I would like to see some sharper specs and shadows. The base texture could use more contrast to begin with. I also feel that some of your worn and dirt details feel a bit sporadic, and the excessive use of white chipped paint areas is a bit too distracting.
I'm assuming this will be rendered in 3d by the game engine hence I would be careful about putting in any strong key light, if you are going to bake the lights make it top lit with plenty of bounce light.
I would definitely cheat a bit and try to put more contrast between turret and body as mentioned above, perhaps just darken the contact areas of the hull and the turret and put a stronger highlight on the barrel itself.
And last but not least I would research the color scheme a bit more, right now it feels too saturated.
You should definitely check out this website, http://ofp.info/desertofp/ Marfy is the person who knows his craft, just looking at his work should give you plenty of ideas, he also has a few very simply tutorials available.
Best of luck to you.
Thanks for the link Shadow, I'm gona have to try out some of the stuff there.
Alex