I'm looking for an short term Rendering & Texturing Artist to assist me in an animated film. Below are the project details. It's pretty urgent so if anyone is interested please get back to me as soon as possible Thanks! Project Brief:We are producing a short animated film, around 1 min long, with a cartoony look and feel.…
Hello all...I'm thinking about purchasing Maxwell Render(er). My PCs don't have a GPU...so all my rendering is done through the CPU. My 2 computers are Core i5s, 12gb ram each...Intel HD... Can Maxwell Renderer (V3 or V4) work on a computer without the good stuff like a GPU, a specialized graphics card, and/or Nvidia...?…
I'm rendering a normal map using Render to Texture's default settings and when I render the exact same scene a 2nd time with no changes, the normal map looks inverted in the viewport. Its only in the viewport as the actual texture result is the same. Anyone know whats going on?
How can I render something out like this? I know you can duplicate your character and then scale it down to block the back wires and render in Maya hardware but, that shows the wireframe on everything in the scene. I don't really want to show off my turntable's wireframe.
Image courtesy of Autodesk I just started taking a closer look at Maya's DX11 viewport 2.0 rendering, and it's really catching my attention now! I'm starting this thread with the intention of learning more about real-time rendering methods and how they all compare. Is anyone familiar with using the Maya viewport 2.0 DX11…
Is there ANY way to render the smooth mesh preview (3 key) with maya software renderer? This is for an animation shot on maya 2013. Thanks for any help you can provide.
Windows has pretty weird GPU usage graph. To see what's actually happening you sometimes need to select Compute_0 or Compute_1 from a header drop down list in task manager. But anyway don't expect GPU renderer to be same interactive as CPU one on super big scenes. The complete time could be much quicker still all the GPU…
Hello need help have a bug with render to texture when render maps it seems to all polys are overlapped but it is not. and normal map rendered with two colours(wrong normal map) all object have one IDs No Sub objects all vertexes welded tried many others things(reset,export and import...) but it dont help. with other…