So! It's been a bit of a while, but don't take that to mean I've been slackin' or that I'm not still dead-bloody-set on finishing this beast. On the contrary, while I've been distracted from the thread I've been clawing my way forward on OWHQ. So on to updates! First off, streams! I stream Wednesday and Thursday nights and…
Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
The Wailing Mountains Two
travelers came to the slope where two mountains met: “Alright Daere, this marks
my end of the deal. Climb the fourth mountain and that’s it.” The woman had a bow around her, and daggers just above her
knees. She caught Daere
measuring the mountain from top to bottom, still out of breath. “Are you…
"I can help you find
the one you seeeek. The one who butchered your clan." The frosty edge to her silky voice made Tryndamere uneasy. Still, he hadn't
found a lead in weeks and he sensed powerful magic from her. Perhaps she really
did know... "Kill the man near the
canyon and I’ll help you." Houses ablaze...blood soaked…
Urban Wastelands is a post apocalyptic online tactical first person shooter, which takes place in the not so distant future. As the natural resources of fuel and clean water have become scarce, two battling factions have emerged. The Scavengers are the attackers and takers, while the Settlers are the builders and…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
hello my name is jara and I am making a game with around 6 others. Most people of the team are kind of inactive for some reason, but I believe that is temporary though just to be sure we are looking for new members. right now we are updating the artwork of the game, so mainly focussing on the UI artwork and the animations.…
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
This is cool! Mind if I chime in with my two cents? If nothing else it's a bump, right?:) my first thought upon seeing this is, "Wow. Must be an apocalypse where all the roads are cleared and well-maintained!" Adding the (albeit cool) 'cow catcher/ram' on the front bumper makes for a completely neutered obstacle-climbing…
I like it, there is a lot of promise coming from this scene. I think its great you're recreating an environment from BioShock. There is much to be learned from using such wonderful reference. Ok lets get down to what will sell this scene as BioShock box art. Table: - Its the center piece of the room yet is letting the…