Hi, can anyone explain how to get a perfectly clean hole in the side of a cylinder using as low geometry as possible? It's to be subdivided and I'm having some issues with deformations. What I've been doing so far is selecting 4 'square' polys, producing an 8 edged vertex in the centre and then chamfering and spherisizing…
Hey guys, i'm switiching from XSI to Maya - and one thing makes me sick: If i select one or two Objects the "Vertex, Edge, Face" selection should be only work on this. But evertime i accidentally select another "non-active" object - maya switch to it. I tried many combinations of the selections settings but without sucess.…
I took a Semester of Maya, so like always a class will to teach you things, but not what you need to know. So I know how to navigate in Maya, but now I need practical information. Got any Maya UV mapping tutorials? That you typically see that are similiar to Max? Got any Maya Skinning tutorials that show you how to apply…
Hi there, I'm using Maya 2015 and I'm trying to figure out how to bake my AO through my vertices using my hard edges as a "cut" to split the vertex color propagation. I'm sure I did it before but I'm confused as I'm not able to reproduce the process :( In the example below, it's the same model. The left have been done 2…
This is more a question that I cant figure out. Why hasn't Pixologic combined Zmapper with ALL map creation tools? From AO to height/displacement? If I have a low rez model with different topology and vertex count than what I created the high rez model, the only option I have in zbrush that uses the same cage is zmapper.…
Okay so I have searched for an hour or so to try to find the solution to this and I might just be blind. In Maya I'm wondering if there is a way that I can turn off the RMB selection but still have the context menu appear. Basically when Im working on multiple objects in a scene I don't want to constantly be selecting a…
Hey kids, I've been trying to get a license for Crazybump for about a month or so. All transactions through the site always fail or get canceled and the email provided on the site has yielded 0 responses to my three or so emails. I need it to make super easy height maps for texture / vertex painting. Is there any other…
I've got a chain with a bunch of links that I need to UV. Ideally I'd like to UV one link and then copy to the rest. Unfortunately I've got a different vertex order on each link so it looks like the transfer attributes tool isn't going to work for me. In the mean time I'll probably just copy and paste my UVed link given…
Hi, everyone I'm new here and I wanna share with you my work on hair for the game character This hair I made from cards in Zbrush then I created 2 UV set (one for basic texture, one for shadow map) and did texturing in Zbrush and Photoshop. I also created vertex normal map to make them look like solid object. PS: The skin…
You should make a better topic title. "Fixed" sounds like you asked a question, but then solved it yourself. Better topic titles: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use About the white surfaces, did you check for overlapping meshes? Also check the vertex normals…